





local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy;
exec function KillSelected()
WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' ); xcom enemy unknown console commands
Compile via ModBuddy, inject into XComGame.upk using UE Explorer or XComPackageEditor . | Class | Package | Use | |-------|---------|-----| | XGStrategy | XComGame | Geoscape logic | | XGTacticalGameCore | XComGame | Tactical rules | | XGUnit | XComGame | Soldier/Alien instance | | XComTacticalController | XComGame | Player input in battles | local XGStrategy strat
`log("Added" @ Amount @ ResourceType);
switch(ResourceType)
Create a new UnrealScript class (or extend XComConsole ): Compile via ModBuddy
