Vr Hands Troll Annoy Gui May 2026

a) Button Dodges Away public class DodgeButton : MonoBehaviour

public string[] annoyingMessages; private Text uiText; void Start() uiText = GetComponent<Text>(); public void ChangeTextRandomly() uiText.text = annoyingMessages[Random.Range(0, annoyingMessages.Length)]; Invoke("ResetText", 2f); void ResetText() uiText.text = originalText; private string originalText; void Awake() originalText = uiText.text;

public class UIScream : MonoBehaviour

public class AnnoyanceManager : MonoBehaviour

Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine? VR Hands Troll Annoy GUI

public AudioClip[] screams; private AudioSource source; void Start() source = GetComponent<AudioSource>(); public void PlayRandomScream() source.PlayOneShot(screams[Random.Range(0, screams.Length)]);

if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke(); a) Button Dodges Away public class DodgeButton :

private Slider slider; void Start() slider = GetComponent<Slider>(); public void RandomJump() slider.value = Random.Range(0f, 1f);