Vegeta | All Forms Mugen
[State 0, Form Stats] type = VarSet trigger1 = var(1) = 0 ; Base var(5) = 100 ; Attack mul var(6) = 100 ; Defense mul ignorehitpause = 1
[Statedef -2] ; Always-running logic (transformations) vegeta all forms mugen
[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1 [State 0, Form Stats] type = VarSet trigger1
[State 6000, Remove] type = DestroySelf trigger1 = root, stateno = 0 trigger1 = root, var(1) != 1 ignorehitpause = 1 Base var(5) = 100