function startEnemyTurn() turn = "enemy" -- select random attack pattern attacks.boneBarrage() end
-- Attack Patterns local attacks = { boneBarrage = function() -- spawn bones in waves end, gasterBlaster = function() -- aim & fire end }
#Undertale #3D #BossBattle #Roblox #Script #Pastebin
-- Turn Manager local turn = "player" -- "player" or "enemy" local mercy = 0 local spareEnabled = false
function playerAttack() -- classic green bar / combat UI end
Inspired by Toby Fox’s Undertale. 3D adaptation by [Your Name].