Ultrakill -patch 15- -
A new alternate arm for V1 replaces the Knuckleblaster. The Style Arm doesn’t deal heavy damage, but it allows for triple dashes in mid-air and fires a grappling hook that pulls small enemies toward you instead of pulling you toward them. This has enabled never-before-seen combo routes, including the "Yo-Yo" (grapple an enemy, punch them into a crowd, then ricochet a coin off their body).
Mechanically, the level forces players to navigate submerged platforms where light mechanics and enemy spawns are tied to destroying statues that litter the area. The standout encounter features a new variant of the —the "Drowned Cleaner" —which moves silently underwater and can only be parried when it surfaces to strike. 7-4: "Like Antennas to Heaven..." (The Final Boss) This is the main event. The boss of the Violence Layer is Sisyphus Prime , the insurrectionist king of Greed, resurrected and mutated by the raw agony of the Violence layer. ULTRAKILL -Patch 15-
Adding the long-awaited final two levels of (7-3 and 7-4) and the secret level 7-S, this patch pushes the game's signature blend of Devil May Cry combos, Quake movement, and existential dread into new, horrifying territory. New Levels: The Garden of Forking Paths 7-3: "No Sound, No Memory" The third level abandons the industrial hellscape of previous Violence levels for something far worse: a silent, flooded garden. 7-3 strips away ULTRAKILL’s iconic heavy metal soundtrack entirely. In its place is the sound of dripping water, distant whispers, and the echo of your own footsteps. A new alternate arm for V1 replaces the Knuckleblaster
