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This is an excellent request, as (also known as the Rising Sign or Ascendant ) is the most fundamental pillar of Vedic astrology (Jyotish).
cityInput.addEventListener('change', async () => const city = cityInput.value; if (city) const coords = await geocodeCity(city); if (coords) currentCoords = coords; latField.value = coords.lat.toFixed(4); lonField.value = coords.lon.toFixed(4); else latField.value = "Not found"; lonField.value = "Not found"; currentCoords = null; ); Udaya Lagna Calculator
function getSignAndDegree(siderealDeg) let signIndex = Math.floor(siderealDeg / 30); let degInSign = siderealDeg - (signIndex * 30); return sign: zodiacSigns[signIndex], deg: degInSign.toFixed(2), lord: lords[signIndex] ; This is an excellent request, as (also known
// Convert tropical ecliptic longitude to sidereal nirayana function tropicalToSidereal(tropicalLon, jd) let ayan = getLahiriAyanamsha(jd); let sidereal = tropicalLon - ayan; sidereal = ((sidereal % 360) + 360) % 360; return sidereal; This is an excellent request
// Compute ascendant using astronomia function computeAscendant(jd, lat, lon) // Get local sidereal time (LMST) const gmst = astronomia.siderealTime(jd); const lst = (gmst + lon / 15) % 24; // lon in degrees -> hours const ramc = lst * 15; // Right ascension of MC in degrees // formula for ascendant: tan(A) = sin(Θ) / (cos(Θ) sin(ε) + tan(φ) cos(ε)) // epsilon (obliquity) const epsilon = astronomia.obliquity(jd) * Math.PI/180; const latRad = lat * Math.PI/180; const ramcRad = ramc * Math.PI/180; const sinTheta = Math.sin(ramcRad); const cosTheta = Math.cos(ramcRad); const tanPhi = Math.tan(latRad); let numerator = sinTheta; let denominator = cosTheta * Math.sin(epsilon) + tanPhi * Math.cos(epsilon); let A = Math.atan2(numerator, denominator); let asc = A * 180 / Math.PI; if (asc < 0) asc += 360; // Ensure quadrant: ascendant should be in same quadrant as ramc + 90° let ramcQuadrant = Math.floor(ramc / 90) % 4; let ascQuadrant = Math.floor(asc / 90) % 4; while (ascQuadrant !== ramcQuadrant) asc += 90; if (asc >= 360) asc -= 360; ascQuadrant = Math.floor(asc / 90) % 4; return asc;
catch(e) console.warn(e); return null;