Your browser is out of date.
You are currently using Internet Explorer 7/8/9, which is not supported by our site. For the best experience, please use one of the latest browsers.
Gravity is too high → characters feel like "lead balloons." Air movement is extremely stiff compared to Melee or even Smash 64 . 5. Stage Design (6 stages) | Stage | Hazard | Performance | |-------|--------|--------------| | Battlefield | None | Best-performing stage | | Final Destination | None | Flickering background | | Hyrule Castle | Tornado (rare) | Stable | | Planet Namek | Lava rising | Massive lag spikes | | Sector Z | Arwing lasers | Hitboxes desync | | Konoha | None | Stable, but too small |
Retrospective Analysis of Super Smash Flash 0.9 : The Foundation of a Browser-Based Platform Fighter super smash flash 0.9
A historic artifact more than a playable fighter. Rating: 4/10 for gameplay; 9/10 for cultural significance. 2. Technical Specifications & Context | Aspect | Details | |--------|---------| | Engine | Adobe Flash (ActionScript 2.0) | | Release Date | Circa 2006 (pre-dates Brawl by 2 years) | | File Size | ~3-5 MB (tiny by modern standards) | | Controls | Keyboard only (arrows + Z/X/C/V) | | Target Platform | Web browsers (Newgrounds, Miniclip) | Gravity is too high → characters feel like "lead balloons
This website stores cookies on your computer. These cookies are used to collect information about how you interact with our website and allow us to remember you. We use this information in order to improve and customize your browsing experience and for analytics and metrics about our visitors both on this website and other media. To find out more about the cookies we use, see our Privacy Policy.