Super Mario Odyssey -0100000000010000--v0--soft... -

Has anyone else seen similar behavior on ? Does updating to v1.3.0 patch this softlock, or is it a deeper engine bug?

Thanks!

Also, for those testing (layeredfs mods, exefs patches) – have you noticed any specific memory addresses that trigger softlocks more often on v0 compared to later updates?

I've encountered what looks like a in the Wooded Kingdom – specifically near the Iron Road challenge. After using a few moon warps and clipping OOB with a save editor, Mario gets stuck in a falling loop but never dies or respawns. The music continues, but inputs are dead (except Home button).

Any insight would be appreciated. I'm trying to document all base-game softlock vectors before Nintendo fully sunsets Switch updates.

MarioHacker64 Board: Nintendo Switch Modding / Game Research

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Has anyone else seen similar behavior on ? Does updating to v1.3.0 patch this softlock, or is it a deeper engine bug?

Thanks!

Also, for those testing (layeredfs mods, exefs patches) – have you noticed any specific memory addresses that trigger softlocks more often on v0 compared to later updates?

I've encountered what looks like a in the Wooded Kingdom – specifically near the Iron Road challenge. After using a few moon warps and clipping OOB with a save editor, Mario gets stuck in a falling loop but never dies or respawns. The music continues, but inputs are dead (except Home button).

Any insight would be appreciated. I'm trying to document all base-game softlock vectors before Nintendo fully sunsets Switch updates.

MarioHacker64 Board: Nintendo Switch Modding / Game Research