Splatter School šŸ’Ž ⭐

You earn ā€œDetention Tokensā€ to unlock cosmetics (hats, skins, mop handles). After level 20, you need ~10 wins for one common item. No gameplay unlocks, but the grind is clearly padded.

Buy it on sale and only if you can wrangle at least one other human locally. For pure solo players, skip it. SPLATTER SCHOOL

At launch (and still post-patch), finding a ranked match can take 3–5 minutes. Peer-to-peer connections lead to lag where your paint shots clearly hit but don’t register. Crossplay helps, but lobbies outside peak hours are quiet. You earn ā€œDetention Tokensā€ to unlock cosmetics (hats,

Beyond mindless splashing, you need to manage ā€œcleanlinessā€ (a shrinking safe zone), use environment hazards (ceiling fans splatter paint everywhere), and decide when to clean yourself off at water fountains—leaving you vulnerable. What Falls Flat (The Mixed & The Bad) 1. Single-Player is a Chore The story mode is 6 hours of repetitive ā€œsplatter X% of the roomā€ or ā€œdefeat 20 enemies.ā€ The AI is either braindead or aimbots you from across the map. No online co-op for the campaign is a strange omission. Buy it on sale and only if you

Genre: Action / Party Brawler / Physics-based Humor Platforms: PC (Steam), Switch, PlayStation, Xbox Rating: M for Mature (Cartoon Gore, Strong Language, Crude Humor) Suggested Players: 1–4 (Best with 2–4 local players) The Pitch Splatter School drops you into the role of a janitor-turned-contestant at a cutthroat academy where the goal isn’t just to win—it’s to paint the halls, classrooms, and your opponents with the most spectacularly disgusting splatter possible. Think Super Smash Bros. meets Splatoon with a South Park sense of humor. What Works Well (The Good) 1. Fluid, Satisfying Movement The core mechanic—sliding, diving, and flinging paint—feels fantastic. You can wall-splat for a double jump, slide through puddles of goo to gain speed, and ā€œburstā€ in mid-air. Movement has a learning curve but rewards creativity.