Script Untitled Boxing Game [Android]

remotes.dodge.OnServerEvent:Connect(function(player) -- reduce incoming damage for next 0.5 sec end)

-- Punch logic local function handlePunch(attacker, punchType) local opponent = getOpponent(attacker) if not opponent or not matchActive then return end

-- Player joining queue local queue = {} Players.PlayerAdded:Connect(function(player) player:SetAttribute("Style", "Outboxer") -- default player.CharacterAdded:Connect(function(char) -- give tools (punch, block, etc.) end) end) Script Untitled Boxing Game

remotes.special.OnServerEvent:Connect(function(player) local data = playerStats[player] if data.stamina >= 50 then data.stamina -= 50 local opponent = getOpponent(player) if opponent then playerStats[opponent].health -= data.style.specialDamage end end end)

It sounds like you're looking for a for an untitled boxing game — likely for a Roblox game (since "Untitled Boxing Game" is a popular Roblox title), or possibly a general game design document/script. remotes

for _, remote in pairs(remotes) do remote.Parent = ReplicatedStorage end

-- Helper: find opponent local function getOpponent(player) for _, p in pairs(playersInMatch) do if p ~= player then return p end end return nil end Script Untitled Boxing Game

remotes.block.OnServerEvent:Connect(function(player, isBlocking) -- store blocking state per player end)

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