Ball Bakugan — Roblox Script - Blade

-- Bind to key press (Q) game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Q then remote:FireServer() end end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local abilityEvent = Instance.new("RemoteEvent") abilityEvent.Name = "BakuganAbilityEvent" abilityEvent.Parent = ReplicatedStorage

-- Open animation local openTween = TweenService:Create(bakuganClosed, TweenInfo.new(0.5), {Size = Vector3.new(2,2,2)}) openTween:Play() task.wait(0.5)

local Players = game:GetService("Players") local player = Players.LocalPlayer local remote = game:ReplicatedStorage:FindFirstChild("BakuganAbilityEvent") -- Check if remote exists if not remote then return end Roblox Script - Blade Ball Bakugan

For full Blade Ball deflection systems, study open-source ball-handling modules like FastCastRedux and implement client-side prediction for competitive gameplay.

-- Swap to open model local bakuganOpen = ReplicatedStorage.BakuganAssets.OpenBakugan:Clone() bakuganOpen.Position = bakuganClosed.Position bakuganOpen.Parent = workspace bakuganClosed:Destroy() -- Bind to key press (Q) game:GetService("UserInputService")

-- Cooldown table local cooldowns = {}

local bakuganClosed = ReplicatedStorage.BakuganAssets.ClosedBakugan:Clone() bakuganClosed.Position = character.HumanoidRootPart.Position + Vector3.new(0, 2, 0) bakuganClosed.Parent = workspace {Size = Vector3.new(2

abilityEvent.OnServerEvent:Connect(function(player) -- Cooldown check (10 seconds) if cooldowns[player] and tick() - cooldowns[player] < 10 then return end cooldowns[player] = tick()