Roblox How To Make Camera Car Dealership System Review

-- Input handling userInputService.InputChanged:Connect(function(input) if not isViewing then return end if input.UserInputType == Enum.UserInputType.MouseMovement then local delta = userInputService:GetMouseDelta() orbitYaw = orbitYaw - delta.X * rotateSpeed orbitPitch = math.clamp(orbitPitch - delta.Y * rotateSpeed, 5, 80) updateCameraPosition() elseif input.UserInputType == Enum.UserInputType.MouseWheel then orbitDistance = math.clamp(orbitDistance - input.Position.Z * zoomSpeed, 3, 20) updateCameraPosition() end end)

-- UI Button connections (example) script.Parent.Buy.MouseButton1Click:Connect(function() if currentCar then -- RemoteEvent to server for purchase game.ReplicatedStorage.BuyCar:FireServer(currentCar.Name) exitView() end end) Roblox How to Make Camera Car Dealership System

-- Exit view local function exitView() isViewing = false camera.CameraType = Enum.CameraType.Custom -- Teleport player back to dealer entrance player.Character.HumanoidRootPart.CFrame = workspace.DealerExit.CFrame end -- Input handling userInputService