if key == Enum.KeyCode.W then bodyGyro.CFrame = body.CFrame * CFrame.Angles(-turnSpeed, 0, 0) elseif key == Enum.KeyCode.S then bodyGyro.CFrame = body.CFrame * CFrame.Angles(turnSpeed, 0, 0) elseif key == Enum.KeyCode.A then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, turnSpeed) elseif key == Enum.KeyCode.D then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, -turnSpeed) elseif key == Enum.KeyCode.Q then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, -turnSpeed, 0) elseif key == Enum.KeyCode.E then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, turnSpeed, 0) elseif key == Enum.KeyCode.Space then thrust = math.min(thrust + 10, maxThrust) elseif key == Enum.KeyCode.LeftControl then thrust = math.max(thrust - 10, 0) end end)
[Your Date] Category: Scripting / Vehicle Mechanics Game Compatibility: Roblox (PC, Mobile, Console) Avatar Support: R6 & R15 Introduction: Why Your Roblox Game Needs a Plane Let’s face it—walking around the same old grid map gets boring fast. If you are building an open-world RPG, a military combat sim, or even a hangout game, adding flight mechanics instantly raises the bar. Roblox FE Plane Script -R6 R15-
-- Wings local wing = Instance.new("Part") wing.Size = Vector3.new(6, 0.2, 2) wing.BrickColor = BrickColor.new("Really red") wing.Material = Enum.Material.Metal wing.CanCollide = false wing.Parent = plane if key == Enum
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local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(4000, 4000, 4000) bodyGyro.Parent = body
-- Center the plane on your character (R6 or R15) if char:FindFirstChild("UpperTorso") then -- R15 weld.Part1 = char.UpperTorso else -- R6 weld.Part1 = char.Torso end