Realistic Guns — -fps Shooter- Script Pastebin
After three nights of debugging, she built a clean, modular script. She posted an for other new developers to learn from. That script became the backbone of her game’s successful Steam demo.
// Spawn impact effect Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal)); } Realistic Guns -fps Shooter- Script Pastebin
private float nextTimeToFire = 0f; private float originalCameraY; After three nights of debugging, she built a
// Shooting if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire && currentAmmo > 0) { nextTimeToFire = Time.time + 60f / fireRate; Shoot(); } After three nights of debugging
