Psnuser.c Official

const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;

out[len - 1] = '\0';

int psn_login(const char *email, const char *password) // NEVER store real passwords; this is a mock for local testing. if (!email 4.3 Logout void psn_logout(void) if (!g_is_logged_in) return; // Invalidate token (simulate) memset(&g_active_session, 0, sizeof(PsnSession)); memset(&g_current_user, 0, sizeof(PsnUser)); g_is_logged_in = 0; psnuser.c

#include "psnuser.h" #include <stdio.h> int main() psn_init();

if (psn_login("test@psn.com", "mypassword") == 0) printf("Welcome, %s!\n", psn_get_current_user()->online_id); const char *psn_get_session_token(void) if (

if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;

#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0; out[len - 1] = '\0'

PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count);