In 2000, before Rainbow Six became a household name and long before Call of Duty turned into a blockbuster movie, a small Danish studio named Innerloop Studios released a game that did something radical: it left you utterly alone.
That game was Project I.G.I.: I’m Going In —a title that feels less like a marketing slogan and more like the last thing you hear before the mission goes sideways. Project IGI im-going-in for Windows
Project I.G.I.: I’m Going In is waiting. And it is not going to make it easy. In 2000, before Rainbow Six became a household
Innerloop Studios followed up with IGI 2: Covert Strike in 2003, but the series went dark. A sequel was announced in 2019 (tentatively titled I.G.I. Origins ), but it has since slipped into development hell. If you grew up on modern "hand-holding" shooters—where health regenerates behind chest-high walls and your AI buddy says "Nice shot, boss!"— Project I.G.I. will humble you. You will die. You will restart the mission. You will rage-quit at the missile base. And it is not going to make it easy
Dust off your patience. Install the fan patch. Turn off the lights.
What makes I.G.I. unique is its refusal to hold your hand. You are given a map, a set of objectives, and a pistol. The rest is physics and panic.