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One player can act as “distractor” – shine flashlight, make noise, lead her away from the fireplace.
One player should find the lighter first (usually kitchen or basement). Without it, you cannot burn evidence.
Bring evidence to the fireplace in the living room. Each burn takes 5 seconds – Foxy will be drawn to the fireplace sound.
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One player can act as “distractor” – shine flashlight, make noise, lead her away from the fireplace.
One player should find the lighter first (usually kitchen or basement). Without it, you cannot burn evidence.
Bring evidence to the fireplace in the living room. Each burn takes 5 seconds – Foxy will be drawn to the fireplace sound.