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Outriders 〈Tested 2027〉

8/10 (7/10 at launch, 9/10 if you main Trickster) Have you revisited Enoch lately? Did the Worldslayer expansion win you over? Drop your thoughts in the comments—and for the love of the Anomaly, don’t forget to dismantle your blues.

This creates a rhythm I haven’t felt since Doom (2016) . As a Devastator (the tank class), you’re an immortal boulder rolling downhill. As a Trickster, you’re a teleporting reaper. As a Pyromancer, you’re an area-denial arsonist. And as a Technomancer—well, you get to break the rules with turrets and long-range artillery, but even then, you’re encouraged to stand your ground, not hide. OUTRIDERS

The tone is aggressively early 2010s. Characters scream lines like, "I didn’t sign up for this!" and "That’s classified!" with absolute sincerity. The main antagonist, a dictator named Seth, monologues about "order" while wearing a leather trench coat. It’s ridiculous. 8/10 (7/10 at launch, 9/10 if you main

Cross-play was broken for months. The endgame "Expeditions" were timed, which forced players into pure DPS builds, invalidating entire support playstyles. This creates a rhythm I haven’t felt since Doom (2016)

When OUTRIDERS dropped in April 2021, the gaming world was skeptical. Developed by People Can Fly (the geniuses behind Bulletstorm and Gears of War: Judgment ) and published by Square Enix, it arrived in the shadow of Destiny 2 ’s dominance and Outriders ’ own disastrous demo server issues. Most critics wrote it off as "that other looter-shooter" — a game trying to cash in on a trend three years too late.

In the tutorial, the game literally tells you that staying behind a wall for more than three seconds will get you killed. Enemies have grenades, flanking AI, and "Breacher" units that rush you with shotguns. The only way to survive is to be aggressive. Use your movement skill (Teleport, Leap, or Gravity Jump) to close the gap. Heal by killing enemies close-range. Chain your abilities like a fighting game combo.