A: Only if the save creator owned the Deluxe Edition. Look for files mentioning “Deluxe” or files with 5+ unique shipment wraps.
A: On PC, some achievements may pop retroactively. On consoles, most will not trigger unless you start a new game.
PS4 and Xbox saves are console-signed and cannot be used directly without advanced modding (Save Wizard for PS4, Horizon for Xbox – high risk of ban). 3. Features of a Legitimate 100% Deluxe Save A verified 100% save should exhibit the following:
A: Likely due to cloud save conflict, different game version (update mismatch), or corrupt source file.
Need For Speed Payback Deluxe Edition Save Game 100 Guide
A: Only if the save creator owned the Deluxe Edition. Look for files mentioning “Deluxe” or files with 5+ unique shipment wraps.
A: On PC, some achievements may pop retroactively. On consoles, most will not trigger unless you start a new game. need for speed payback deluxe edition save game 100
PS4 and Xbox saves are console-signed and cannot be used directly without advanced modding (Save Wizard for PS4, Horizon for Xbox – high risk of ban). 3. Features of a Legitimate 100% Deluxe Save A verified 100% save should exhibit the following: A: Only if the save creator owned the Deluxe Edition
A: Likely due to cloud save conflict, different game version (update mismatch), or corrupt source file. different game version (update mismatch)
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.