Mta Server -

if speed > cam.speedLimit then -- Cooldown per player per camera (30 seconds) local lastFineTime = playerLastFine[p] and playerLastFine[p][id] or 0 if getTickCount() - lastFineTime > 30000 then local overspeed = speed - cam.speedLimit local fine = cam.fineAmount + (overspeed * 10) -- extra $10 per km/h over givePlayerFine(p, fine, "Speeding ("..speed.."/"..cam.speedLimit.." km/h)") if not playerLastFine[p] then playerLastFine[p] = {} end playerLastFine[p][id] = getTickCount() -- Optional: log to server console outputServerLog(p.name.." fined $"..fine.." for speeding at "..speed.." km/h (cam "..id..")") end end end end end end end end, 1000, 0) -- check every second

<min_mta_version server="1.5.0" client="1.5.0" /> </meta> -- Server-side speed camera system local speedCameras = {} -- [cameraID] = x, y, z, radius, speedLimit, fineAmount, enabled local playerLastFine = {} -- cooldown per player -- Load cameras from file (optional) function loadCameras() local file = fileExists("speed_cameras.json") and fileOpen("speed_cameras.json", false) or nil if file then local content = fileRead(file, fileGetSize(file)) fileClose(file) local success, data = pcall(fromJSON, content) if success and type(data) == "table" then speedCameras = data end end end mta server

addCommandHandler("cams", function(player) outputChatBox("=== Speed Cameras ===", player) for id, cam in pairs(speedCameras) do outputChatBox(string.format("ID %d: Limit %d km/h | Fine $%d | %s", id, cam.speedLimit, cam.fineAmount, cam.enabled and "Enabled" or "Disabled"), player) end end) if speed &gt; cam

-- Remove camera function removeSpeedCamera(id) if speedCameras[id] then speedCameras[id] = nil saveCameras() return true end return false end if speed &gt

addCommandHandler("removecam", function(player, cmd, id) id = tonumber(id) if id and removeSpeedCamera(id) then outputChatBox("Camera "..id.." removed", player) else outputChatBox("Usage: /removecam [ID]", player) end end)

-- Load on start loadCameras() -- Client-side effects for speed camera local flashEffect = nil function createFlash() if flashEffect then destroyElement(flashEffect) end flashEffect = dxDrawRectangle(0,0, screenWidth, screenHeight, tocolor(255,255,255,100)) setTimer(function() flashEffect = nil end, 200, 1) end