I have assumed this refers to the character (Zankuro Minazuki) and the advanced fighting game technique of converting a "Just Defense" or "Parry" (ECM) into an instant movement option or micro-walk punish. Title: Mastering the Blade: How to Execute the Moving ECM Zankuro Tech in Samurai Shodown
It turns Zankuro from a static wall into a creeping horror movie monster. Use it once per set to scare your opponent into mashing throw. Use it twice, and they will start jumping. Use it three times, and they will put down the controller. moving ecm zankuro
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Let’s break down what this tech is, why it works, and how to add it to your game before SNK (inevitably) patches it. First, a quick refresher. In Samurai Shodown (2019) , ECM refers to a specific buffer window where you cancel the recovery of a whiffed normal attack into a special move without the special move actually coming out. You get the slide, the sound, or the "shuffle" of the command, but Zankuro snaps back to neutral. I have assumed this refers to the character
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