import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.math.BlockPos;
In this feature, the bot is designed to protect the player's base or a specific area from hostile mobs, without attacking them directly. Instead, the bot uses a unique "decoy" system to distract and redirect the mobs away from the player's base. minecraft bot attack free
public class BotGuardian { private EntityPlayer player; private BlockPos protectedArea; import net