Interrogating Lara Croft Page
You are not torturing Lara Croft. You are talking to her. And she is much, much better at this than you are.
You have eight hours. One room. No physical abuse permitted (company policy). Just your wits, a dossier, and a live feed watched by people you cannot see. Interrogating Lara Croft
“Answer the question.”
Logline In a soundproofed black site, a disgraced intelligence agent has eight hours to break the world’s most famous archaeologist. But as Lara Croft turns every question back on her interrogator, the line between captive and captor begins to dissolve—revealing a conspiracy that both of them are already inside. 1. Core Concept Genre: Psychological thriller / Interactive drama (first-person perspective as the interrogator, third-person cutaways to Lara) You are not torturing Lara Croft
PC / consoles (single-player, 4-6 hours) 2. Story Premise You play Agent Marcus Thorne (customizable name/gender), formerly of MI6’s elite interrogation unit. Disgraced after a whistleblower scandal, you now freelance for a private intelligence firm called Vanguard Shield . You have eight hours
Claustrophobic, intellectual cat-and-mouse. Think Mindhunter meets Zero Dark Thirty with Tomb Raider lore.