Phase Team
Published on
February 16, 2026

while (!glwiz_window_should_close(win)) glwiz_poll_events(); glClear(GL_COLOR_BUFFER_BIT); // drawing... glwiz_swap_buffers(win);
[opengl] version = 4.5 core_profile = true debug_context = true [vulkan] prefer_integrated_gpu = false validation_layers = false
// Your OpenGL code here (glGenBuffers, glDrawArrays, etc.)
glwiz_destroy_window(win); return 0;
Compile with:
[overlay] position = top-right font_size = 18 color = #00FF00 show_gpu_temp = true
while (!glwiz_window_should_close(win)) glwiz_poll_events(); glClear(GL_COLOR_BUFFER_BIT); // drawing... glwiz_swap_buffers(win);
[opengl] version = 4.5 core_profile = true debug_context = true [vulkan] prefer_integrated_gpu = false validation_layers = false glwiz for windows
// Your OpenGL code here (glGenBuffers, glDrawArrays, etc.) while (
glwiz_destroy_window(win); return 0;
Compile with:
[overlay] position = top-right font_size = 18 color = #00FF00 show_gpu_temp = true while (!glwiz_window_should_close(win)) glwiz_poll_events()