Billar | Gamezer
void Update() { if (charging) { currentPower += chargeRate * Time.deltaTime; currentPower = Mathf.Clamp(currentPower, 0f, 100f); powerSlider.value = currentPower; }
if (Input.GetKeyDown(KeyCode.Space)) { charging = true; currentPower = 0f; } gamezer billar
if (Input.GetKeyUp(KeyCode.Space)) { charging = false; ApplyShot(currentPower); } } void Update() { if (charging) { currentPower +=