Gameprocesswatcher.cpp (DIRECT · 2026)
bool GameProcessWatcher::setProcessByName(const std::string& processName) std::lock_guard<std::mutex> lock(m_mutex); DWORD pid = findProcessIdByName(processName); if (pid == 0) m_lastError = "Process not found: " + processName; return false; return openProcessById(pid);
bool GameProcessWatcher::readMemory(uintptr_t address, void* buffer, size_t size) const if (m_hProcess == nullptr) return false; SIZE_T bytesRead; if (!ReadProcessMemory(m_hProcess, (LPCVOID)address, buffer, size, &bytesRead)) return false; return bytesRead == size; gameprocesswatcher.cpp
// Process control bool terminateProcess(); DWORD pid = findProcessIdByName(processName)
#include "gameprocesswatcher.h" #include <windows.h> #include <tlhelp32.h> #include <algorithm> #include <cstring> bool GameProcessWatcher::readMemory(uintptr_t address