8x16: Font
Bit layout: b7 b6 b5 b4 b3 b2 b1 b0 → each bit = pixel (1=foreground, 0=background)
// For full 256 chars, use font8x16_full[256][16] font 8x16
#endif
extern const uint8_t font8x16_basic[128][16]; Bit layout: b7 b6 b5 b4 b3 b2
font8x16_data.c :
#include "font8x16.h" const uint8_t font8x16_basic[128][16] = // 0x20 (space) 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 0x21 (!) 0x00,0x00,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00, // ... rest of 128 entries ; 0=background) // For full 256 chars