Fivem Bubble Sound Pack -

-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end

-- Command RegisterCommand(Config.CommandName, function() PlayRandomBubble() end, false)

-- Enable chat message sound? Config.ChatSound = true Fivem Bubble Sound Pack

-- Function to play sound from client function PlayBubbleSound(soundName) SendNUIMessage( type = 'playSound', sound = soundName ) end

ui_page 'html/index.html' Config = {} -- Sound files list (without extension) Config.BubbleSounds = 'bubble1', 'bubble2', 'bubble3', 'bubble_pop' -- Override chat message event (simplified) -- Note:

Call from anywhere:

client_scripts 'config.lua', 'client/client.lua' function() PlayRandomBubble() end

exports['bubble_sounds']:PlayBubbleSound('bubble_pop') Edit your notification script – inside the SendNotification function add: