-- Define the update function local function update(dt) -- Loop through all clients and send updates for _, client in pairs(game.Players:GetPlayers()) do -- Get the client's instance local clientInstance = client.Client
-- Create a new script instance local script = Instance.new("Script") script.Parent = game.ServerScriptService - FE - Server Lagger Script OP - ROBLOX SCRIPTS...
-- Configuration local config = { -- The interval at which to send updates to the server updateInterval = 0.1, -- The maximum amount of data to send in a single packet maxPacketSize = 1024, } -- Define the update function local function update(dt)
-- Connect to the Players service game.Players.PlayerAdded:Connect(onPlayerAdded) - FE - Server Lagger Script OP - ROBLOX SCRIPTS...