Fe Hat Orbit Script Link
local function orbitUpdate() angle = angle + speed * tick() local x = math.cos(angle) * radius local z = math.sin(angle) * radius local relativeCF = CFrame.new(x, heightOffset, z) hatHandle.CFrame = targetPart.CFrame * relativeCF end
-- Apply new CFrame to hat handle hat.Handle.CFrame = newCFrame end
angle = angle + speed * dt if angle > math.pi * 2 then angle = angle - math.pi * 2 end FE Hat Orbit Script
local relativePos = Vector3.new(x, y, z) local newCFrame = head.CFrame + head.CFrame:VectorToWorldSpace(relativePos)
-- ModuleScript: HatOrbitController local HatOrbitController = {} function HatOrbitController.startOrbit(hatHandle, targetPart, radius, speed, heightOffset) local angle = 0 local connection local function orbitUpdate() angle = angle + speed
-- Orbit update function local function updateOrbit() local now = os.clock() local dt = now - lastUpdate lastUpdate = now
local angle = startAngle local lastUpdate = os.clock() FE Hat Orbit Script
-- FE Hat Orbit Script (LocalScript) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local head = character:WaitForChild("Head") -- Configuration local hat = script.Parent -- Assuming script is inside a Hat tool local radius = 3.5 local speed = 2.0 -- radians per second local heightOffset = 1.5 -- above head local startAngle = 0

