Extreme Race Game Unity ★ Simple & High-Quality

void Start()

void UpdateUI()

if (Instance == null) Instance = this; else Destroy(gameObject); extreme race game unity

using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class PostProcessManager : MonoBehaviour void Start() void UpdateUI() if (Instance == null)

if (isDrifting) // Increase drift boost based on drift duration float driftTime = Time.time - driftStartTime; float boostBonus = Mathf.Min(driftTime * driftBoostAmount, maxSpeed * 0.2f); currentSpeed += boostBonus * Time.deltaTime; currentSpeed = Mathf.Clamp(currentSpeed, baseSpeed, maxSpeed + boostBonus); float boostBonus = Mathf.Min(driftTime * driftBoostAmount