1. Understanding the Scope Before coding, decide which approach you are taking:
companion object init System.loadLibrary("ee_engine") empire earth apk
override fun onTouchEvent(event: MotionEvent): Boolean nativeTouchEvent(event.x, event.y, event.action) return true 1. Understanding the Scope Before coding
target_include_directories(ee_engine PRIVATE include) target_link_libraries(ee_engine GLESv3 log android) class MainActivity : AppCompatActivity() private external fun nativeInitGame(assetManager: AssetManager) private external fun nativeTouchEvent(x: Float, y: Float, action: Int) override fun onCreate(savedInstanceState: Bundle?) super.onCreate(savedInstanceState) setContentView(GLSurfaceView(this).apply setRenderer(EERenderer()) ) nativeInitGame(assets) empire earth apk
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1. Understanding the Scope Before coding, decide which approach you are taking:
companion object init System.loadLibrary("ee_engine")
override fun onTouchEvent(event: MotionEvent): Boolean nativeTouchEvent(event.x, event.y, event.action) return true
target_include_directories(ee_engine PRIVATE include) target_link_libraries(ee_engine GLESv3 log android) class MainActivity : AppCompatActivity() private external fun nativeInitGame(assetManager: AssetManager) private external fun nativeTouchEvent(x: Float, y: Float, action: Int) override fun onCreate(savedInstanceState: Bundle?) super.onCreate(savedInstanceState) setContentView(GLSurfaceView(this).apply setRenderer(EERenderer()) ) nativeInitGame(assets)