Drive Cars Down A Hill Script- Roblox Toraisme Gui -

local function spawnCar(player, carType) -- Remove existing car if activeCars[player] then activeCars[player]:Destroy() end

drifterBtn.MouseButton1Click:Connect(function() selectedCar = "Drifter" gui.Frame.SelectedCar.Text = "Selected: Drifter" end)

monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end) Drive Cars Down A Hill Script- Roblox ToraIsMe Gui

-- StarterPlayer.StarterPlayerScripts: CarGUIHandler local player = game.Players.LocalPlayer local gui = player.PlayerGui:WaitForChild("ToraIsMeGUI") local replicatedStorage = game:GetService("ReplicatedStorage") local carEvents = replicatedStorage:WaitForChild("CarEvents") local selectedCar = "Speedster" -- default

local carModel = game.ServerStorage.CarTemplates[carType]:Clone() local spawnPos = workspace.HillAssets.SpawnPoint.Position carModel:SetPrimaryPartCFrame(CFrame.new(spawnPos)) carModel.Parent = workspace local function spawnCar(player

| Parameter | VehicleSeat Value | Effect | |-----------|------------------|--------| | Torque | 300-500 | Acceleration | | TurnSpeed | 2-4 | Handling | | MaxSpeed | 200-300 | Top speed | | Damping | 0.5-0.8 | Braking force | | Gravity | 196.2 (default) | Downhill pull |

-- In Workspace: -- Folder named "HillAssets" -- Inside: Part named "SpawnPoint" (Top), Part named "FinishZone" (Bottom, with TouchTransmitter) This script handles car spawning and physics. Part named "FinishZone" (Bottom

-- Seat assignment local seat = carModel:FindFirstChild("VehicleSeat") if seat then player.Character.Humanoid.SeatPart = seat player.Character.Humanoid.Sit(true) player.Character:SetPrimaryPartCFrame(seat.CFrame) end