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Divinity Original Sin 2 .net Core -

Here’s a structured, practical guide for integrating modding or game data handling with .NET Core (modern .NET, e.g., .NET 6/8). This is useful for building tools like save editors, mod managers, or data extractors. Divinity: Original Sin 2 & .NET Core – Developer Guide 1. Understanding the Game’s Data Structure DOS2 stores data in several key formats:

using System.Text.Json; public static JsonDocument ReadLsj(string path) divinity original sin 2 .net core

For production tools, recommend shelling out to or wrapping its DLL via P/Invoke. 7. Modifying Save Files (.lsv) .lsv = LZ4 compressed LSX container. Understanding the Game’s Data Structure DOS2 stores data

using (var fs = File.OpenRead("Game.pak")) using (var reader = new BinaryReader(fs)) using (var fs = File

decompressedStream.Position = 0; var xmlDoc = new XmlDocument(); xmlDoc.Load(decompressedStream);

using K4os.Compression.LZ4; using K4os.Compression.LZ4.Streams; public static byte[] DecompressLsv(byte[] input)

var goldNode = xmlDoc.SelectSingleNode("//attribute[@id='Gold']"); if (goldNode != null) goldNode.Attributes["value"].Value = "99999";