自分用の覚え書きをそのまま公開。参考程度にどうぞ。

Cyberpunk- Edgerunners -

But every piece of chrome, every upgrade, is a Faustian bargain. The show visualizes this with brutal clarity: as David gains mechanical prowess, his humanity literally pixelates and dissolves. He stops seeing rain; he sees data. He stops feeling anger; he feels surges of voltage. The message is relentless: in Night City, you don't fight the system by becoming part of the machine. You just become a more expensive corpse. If the story is the heart, Studio Trigger’s animation is the racing pulse. The studio behind Kill la Kill and Promare was the perfect choice. They understand excessive cool . The action sequences aren't just fights; they are symphonies of violence. When David activates the Sandevistan, time doesn't just slow down—it shatters . Blood hangs in the air like rubies. Bullets become lazy comets. It’s a visual representation of addiction; the only time David feels truly alive is when he is moving faster than consequence.

The show’s genius is in its inversion of the classic "zero-to-hero" arc. David does get more powerful. He installs the infamous, military-grade Sandevistan implant (making his in-game cameo feel like a holy relic). He climbs the ranks. He gets the girl—the enigmatic, fiercely capable Lucy. Cyberpunk- Edgerunners

It is, quite simply, the best piece of Cyberpunk media ever made. It will make you want to install the game again. It will make you stare at the moon and feel a pang of loss. And long after the credits roll, you’ll hear that synth line, see that pink jacket, and whisper: “I really want to stay at your house.” But every piece of chrome, every upgrade, is