def rk4_step(state, inputs, dt): k1 = derivatives(state, inputs) k2 = derivatives(state + 0.5*dt*k1, inputs) k3 = derivatives(state + 0.5*dt*k2, inputs) k4 = derivatives(state + dt*k3, inputs) return state + dt*(k1 + 2*k2 + 2*k3 + k4)/6
initialize car_state initialize track_mesh, renderer last_time = now() while running: current_time = now() dt = min(current_time - last_time, 0.033) # cap at 30 Hz worst-case inputs = read_joystick_or_keyboard() car drive simulation
# Rendering renderer.update_camera(car_state.x, car_state.y, car_state.psi) renderer.draw_track() renderer.draw_car(car_state) renderer.draw_hud(speed, lap_time, gear) dt): k1 = derivatives(state
| Parameter | Value | |-----------|-------| | Mass ( m ) | 1200 kg | | Wheelbase ( L_f+L_r ) | 2.6 m | | CG height | 0.5 m | | Tire friction ( \mu ) | 0.9 (dry) | | Engine max torque | 200 Nm | | Drivetrain efficiency | 0.85 | inputs) k2 = derivatives(state + 0.5*dt*k1
def rk4_step(state, inputs, dt): k1 = derivatives(state, inputs) k2 = derivatives(state + 0.5*dt*k1, inputs) k3 = derivatives(state + 0.5*dt*k2, inputs) k4 = derivatives(state + dt*k3, inputs) return state + dt*(k1 + 2*k2 + 2*k3 + k4)/6
initialize car_state initialize track_mesh, renderer last_time = now() while running: current_time = now() dt = min(current_time - last_time, 0.033) # cap at 30 Hz worst-case inputs = read_joystick_or_keyboard()
# Rendering renderer.update_camera(car_state.x, car_state.y, car_state.psi) renderer.draw_track() renderer.draw_car(car_state) renderer.draw_hud(speed, lap_time, gear)
| Parameter | Value | |-----------|-------| | Mass ( m ) | 1200 kg | | Wheelbase ( L_f+L_r ) | 2.6 m | | CG height | 0.5 m | | Tire friction ( \mu ) | 0.9 (dry) | | Engine max torque | 200 Nm | | Drivetrain efficiency | 0.85 |
What is this?: A hash is a way to verify the integrity of a file. The above are command lines. Only install MacroGamer if the hash matches.
MacroGamer provides the capability to automate keyboard and mouse presses. Quickly create macros using a simple interface that anyone can understand. No complicated options, just record, bind to a key, then run. Create profiles each specific to a game or need and share it with others. The source-code is provided for educational purposes only.
MacroGamer™ is created, maintained, and owned by iToady
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