Graphics 800, 600, 32, 2 SetBuffer BackBuffer() ; --- Player 1 (Left) --- p1_y = 250 p1_score = 0
The numbers (203, 205) are DirectX scan codes. You can look them up, or use Blitz's built-in constants: KEY_LEFT , KEY_RIGHT , KEY_UP , KEY_DOWN . 5. Making Noise (The Joy of Beeps) No game is complete without sound. Load a WAV file (keep it small) and play it when the ball hits the wall.
; Keep paddles on screen p1_y = Min(Max(p1_y, 10), 540) p2_y = Min(Max(p2_y, 10), 540) blitz basic tutorial
; Later in your game loop... Color me\color_r, me\color_g, me\color_b Rect me\x, me\y, 32, 32, True
Cls ; Clear the screen (paint it black)
; Apply movement x = x + dx y = y + dy
If you grew up in the early 2000s flipping through discs that came with PC Format magazine, you probably saw an ad for BlitzBasic. It looked like a comic book—loud, colorful, and promising that you could make a 3D game in 5 minutes. Graphics 800, 600, 32, 2 SetBuffer BackBuffer() ;
If x > 780 Or x < 20 Then dx = -dx PlaySound beep EndIf Note: Blitz3D loves WAV files. MP3s require a plugin. In Blitz, you don't need Object Oriented Programming, but you have Types . Think of a Type as a cookie-cutter for game objects.