Autodesk - Maya 2013
Who else learned UV mapping in Maya 2013 and still has trust issues? đââïž
#Maya2013 #AutodeskMaya #3DHistory #VFXNostalgia #CGGeneralist autodesk maya 2013
#Maya2013 #CGI #3DArt #VFX
Hereâs a draft for a social media or blog post about , depending on your audience (retrospective, tutorial, or discussion-based). Option 1: Nostalgic / Retrospective Post (Best for LinkedIn, Facebook Groups, or ArtStation) Who else learned UV mapping in Maya 2013
â â Finally, a visual way to manage complex shading and utility networks without getting lost. â Modeling Toolkit (Early Days) â The foundation of the interactive tools we now take for granted. â nHair & nCloth Updates â Made dynamic sims more accessible for indie artists. â Viewport 2.0 (Matured) â By 2013, this became the default for many, paving the way for real-time previews. â Modeling Toolkit (Early Days) â The foundation
Was it buggy? Absolutely. But it was our buggy. đ
The release that gave us a usable Node Editor and the start of a real Modeling Toolkit.